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| Mod CoD4 :: Forums :: Mapping COD4 :: Map Previews |
| Carentan Port | << Previous thread | Next thread >> | ||
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Moderators: Mod CoD4 Admin, Sounds, Seven, Smitty1258, ShadowGunner
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| Author | Post | ||
| Seven |
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The One & Only Seven![]() ![]() Registered Member #8 Posts: 13 | Just thought id give you guys a look at how im doing with carentan :) This map is a pure 1:1 scale conversion so you will not notice any difference at all in gameplay with it from CoD2. Im sorry to sound "big headed" :P but this is an actual complete 1:1, that even means the damage is exactly the same and i mean exact heres some images :) ![]() ![]() ![]() ![]() ![]() ![]() ![]() EHDHosting.com - Cheap Reliable hosting - Portfolio.EHDHosting.com - My portfolio | ||
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| CoDEmanX |
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![]() Registered Member #68 Posts: 299 | wow, looks really good! do not forget the buggy window (last picture, first on the right side from the second door) where you can jump through but not shoot and all those other jumping stuff... do you plan to release your map source? (*p*l*e*a*s*e*) if you like i can support you a bit eg. texturing (have some alpha blending expierence, texture creation and a bit mapping / scripting)! question: did you do that from scratch? 'cause 1:1 is not easy to do, i had the idea to write a script making thousands of bullet traces to re-generate the map with all major things. by the way: you'll find the mg-house (2nd picture left side) if you look for the cod2 prefabs. ![]() -=][ If it bores we can mod it ][=- | ||
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| Seven |
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The One & Only Seven![]() ![]() Registered Member #8 Posts: 13 | its from scrach i have my own way of getting exact 1:1 :P no i wont be releasing source, never do, never will. about 4 of the houses were in the neuvillers prefabs so that was all good :) just had to get them in the right place. and yes i know all the bugs and they will be fixed in my version. thankfully :) and off course i will be cliping everything instead of useless kill triggers ![]() EHDHosting.com - Cheap Reliable hosting - Portfolio.EHDHosting.com - My portfolio | ||
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| Smitty1258 |
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Pimp de PIMP![]() ![]() Registered Member #9 Posts: 0 | seven=god ![]() ![]() | ||
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| ICE |
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![]() Registered Member #14 Posts: 0 | nice ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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| CoDEmanX |
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![]() Registered Member #68 Posts: 299 | no source, no glitches, i'm deeply saddened :'( ![]() -=][ If it bores we can mod it ][=- | ||
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| Seven |
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The One & Only Seven![]() ![]() Registered Member #8 Posts: 13 | why would i give source to somthing i slaved many many hours over? ![]() EHDHosting.com - Cheap Reliable hosting - Portfolio.EHDHosting.com - My portfolio | ||
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| Jeannot |
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![]() Registered Member #66 Posts: 0 | Wow... sick. #Afterlife zombieserver www.AfterlifeGaming.net | ||
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| ICE |
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![]() Registered Member #14 Posts: 0 | kepp kick ass ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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| Norman D |
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![]() Registered Member #71 Posts: 10 | Hi Seven, I'm new in here but have made some CoD2 maps, are you setting this up so that when the CoD4 tools come out you can convert it over.? If you are, I wouldn't mind knowing how you do it as I have a copy of my Berlin map all in caulk also. Thanks Norm [ Edited Wed Nov 07 2007, 06:27PM ] | ||
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