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| Mod CoD4 :: Forums :: Modding COD4 :: General |
| About the mpdata file... | << Previous thread | Next thread >> | ||
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Moderators: Mod CoD4 Admin, Sounds, Seven, Smitty1258, ShadowGunner
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| Author | Post | ||
| SilverCloud |
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![]() Registered Member #731 Posts: 10 | Good day, First I hope this is the right section for this subject, after that I'd like to make sure to you that this is not a request... It's about sharing information I know, and getting us further in editing the MPDATA file in the profiles folder. Initially I've tried to 'edit' the stats ingame by using the 'statSet' method in devmode. It said that I should use 'statSet <index> <value>'. I guess both values had to be an integer. Okay fine, I tried some different values and finally it made me kick from the server: 'Trying to modify a server stat.' (Saving by 'uploadStats' afterwards) I ended up with looking in the *.gsc files which got me most information after all... This is what I got, trying to add information these days. Any help will do. I hope I'm adding information to the community. If this subject is not allowed please say so, I haven't seen it in the rules anywhere. Info [edit 1] I'd love to have the *.csv files available, yet nowhere to be found in any of the memorydumps... [/edit 1] [edit 2] - Managed dump myself some CSV files.. - Added Weapons / Perks [/edit 2] Cheers, SilverCloud ps. First post on the board, and sorry about my English =) [ Edited Sat Dec 22 2007, 05:52PM ] | ||
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| jmulford1337 |
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![]() Registered Member #809 Posts: 6 | ok, first off i wanna say u guys seem to be way outa my league, but maybe u people r actually the ones that might be able to have the answer for me, and if not, it would be great if someone could point me in the right direction so i can figure it out myself. it's slightly off the topic, but my question IS related to the mpdata file... i have been trying to figure out a way to change the custom-class loadout during mid-game, and have come really close. What i do is while im playing the game, i jump out to windows, swap the mpdata file with a preconfigured one (with the different custom-class loadouts), and then i jump back into the game thas still going....and then i type "\readstats" in the console....this loads the swapped mpdata file into my game's active memory. at this time, the new loadout shows when i push escape and check the menu screen....but it doesn't actually register until the when server begins a new map... i can type "\reconnect" in the console, and this way it will load the swapped mpdata right then....but i'm not happy with doing it that way... i thought since the "readstats" command did what it did, then maybe the "uploadstats" command would make my new swapped mpdata info register with server....but "uploadstats" doesn't seem to do anything.... my question is: is uploadstats the right command, and am i using it right? does it need parameters with it? anyone have any ideas? u people seem to really know ur stuff about this game more than anyone else i've googled on the web... i also want to know what some other commands uses r for, and would like to ask about them, or maybe someone could direct me to a source for finding out myself. thanx | ||
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| jmulford1337 |
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![]() Registered Member #809 Posts: 6 | ? | ||
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| CoDEmanX |
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![]() Registered Member #68 Posts: 299 | mpdata information: rank, chanllenges and custom classes are saved here. if you change your keycode, cod4 says "your mpdata is corrupt, resetting stats". when i renamed mpdata.corrupt back to mpdata and used old keycode, my rank, challenges and custom classes came back but the names of the custom classes. they are now called "Custom Class Slot" 1 to 5 and i have to rename them again. i guess the names aren't saved here (?). ![]() -=][ If it bores we can mod it ][=- | ||
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| SilverCloud |
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![]() Registered Member #731 Posts: 10 | "Custom Class Slot" 1 to 5 names are stored in Dvars. And as far as I know, uploadstats could either be 'uploading to drive' or 'uploading to server', but I can't get the stats modified yet. As for the stats, they're pbGUID bound, so you can't just swap stats. There's a workaround though. Working on it... | ||
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| CoDEmanX |
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![]() Registered Member #68 Posts: 299 | i don't think that the stats are pbGUID bound, 'cause you get a new pbGUID everytime you install the game or not? it's bound to keycode, i'm sure about that. ![]() -=][ If it bores we can mod it ][=- | ||
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| jmulford1337 |
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![]() Registered Member #809 Posts: 6 | well, I can get away with swapping the mpdata file with no prob like i said....i just haveta change the names of the slots....and reconnect to server...... any yeah, the slot names are in config_mp.cfg....it can be changed on client side, so it would be cvar right? btw, i was going to make a bind, to make the whole process quicker for me, but I just found out the console command "exec" doesn't work for me...which is really weird..and i don't know why (i'm using it correctly) | ||
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| CoDEmanX |
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![]() Registered Member #68 Posts: 299 | it's not called cvar, it's called dvar in cod4 :P eg. /bind p "exec toggleconsole" ? didn't work for me too ![]() -=][ If it bores we can mod it ][=- | ||
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| jmulford1337 |
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![]() Registered Member #809 Posts: 6 | CoDEmanX wrote ... i don't think that the stats are pbGUID bound, 'cause you get a new pbGUID everytime you install the game or not? it's bound to keycode, i'm sure about that. can u please explain that in terms i could understand??? that would be awesome | ||
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| CoDEmanX |
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![]() Registered Member #68 Posts: 299 | to restore your rank and chanllenges use the backup of your player folder you made. If you re-installed the game you HAVE to use the keycode you used before (when you earnd xp for the player profile you backed up). You may want to change the keycode after setup, but you don't have to setup everything again. Just open the Windows Registry (Start > Run > regedit) and browse to HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call of Duty 4 and replace the keycode (codkey); make sure there are no dashes in it. Your old profile (backup) will now work. (renaming of mpdata.corrupt as i told above.) Other profiles used with different keycode won't work anymore until you use the correct keycode. The pbGUID is a unique identification number that is (as far as i know!) generated (local / by pb server ???) while setting up punkbuster (random alphanumeric combination, usally 32 letters and numbers). It might be not random (instead a hardware hash algorithm / computer check value), but i'm absolutely unsure about that. ![]() -=][ If it bores we can mod it ][=- | ||
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