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Moderators: Mod CoD4 Admin, Sounds, Seven, Smitty1258, ShadowGunner
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| Author | Post | ||
| Marc |
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![]() Registered Member #65 Posts: 21 | Features ----------- Most features below have various options and settings in itself: - Fullmetal aka power ranking - instant rank 55 with all weps, perks, camo's and custom classes available - Ready up and strategy period - Spectator kick - Teamswitch - explosives defusal - Bulletholes on hud - Force com_maxfps/maxrate settings - Clan voting options - Turret overheat - Knife, nade, headshot streak messages - Bodyfly on explosion - playerbased maprotations - Enhanced redirect - free spectate option (also up and down..old cod style) - option to enable/disable XP-bar - Closekill option for snipers - 6/12 Level zoomscope - Option to disable laserbeams on claymores - Anti nade spamming - Ranking - Add server to favourites menu button - 7 Mapvote - Body search - Ambient fx control - Extended obituaries - UAV, airstrike, chopper killstreak control - Nade dropping - Pain and Death sounds - Name checker - Unknown soldier/ Unnamed Player Handling - Zeroy's NighMod - Random map rotation - Map rotate if empty - Bodysink - Admin punishment control (more will be added to this) - Weapon drop on arm/handhit, trip on leg/foot hit - No enemyfiring compass-blip - First blood announcement - Head shot anouncement - Health pack drop/pickup - Anti camping with several punishments - Clan text logo - Clan Hud Image logo - Working bots for testing - Firstaid system - Player bleeding - Option to set sv_fps to 20, 25 or 30 (needs testing) - Weapon damage modifiers - Grenade indicators on or off - Crosshairs on or of - Redcrosshairs on or off - Enemy names on or off - Deathicons on or off - Mantlehints on or off - Objective pointers on or off - Hiticon on or off + additional settings - Falldamage moddifiers - Jump height moddifier - Prematch movement on or off - Healthbar - Option to turn on or off turrets - Spawnprotection - Invisible spawn - Vote menu delay/limiter - Welcome messages - Server messages - Teambalance msg on or off - Rangefinder - Laserdot - Live stats - Prolly a few i forgot - More to come :) Custom gametypes ----------- - CTF - CTFB - HTF - CH - VIP - RE Changes ----------- 2.0: First of all and very important, almost every addition to 2.0 is mostly requested by the people that enjoyed the previous ACE versions and felt that these new additions would make it even more complete. Therefore I must make it clear that those additions such as the powerranking (fullmetal), the ready up, strategy time and more are not from my hand but port overs from existing mods such as AWE4 and the OpenWarfare Project and combinations of scripts of said mods. ALL CREDITS FOR THOSE FEATURES BELONGS TO THEM!!! Added what is known in AWE4 as Power ranking..here called Fullmetal. Added ready up and strategy time period. Added Retrieval gametype. Added anti spectating Added anti sprint Added teamswitch / gamedelay Added simple third person view Added C4 and Claymore defusing Redone the weapon control dvars, now much better control over the wep loadouts Fixed skipping of first maps in maprotations, the skip 5 last voted for maps was the cause of this…since it didn’t work perfectly anyways I removed that. Re-arranged ALL the .cfg files. Prolly some I forgot. Now since I ran hopelessly out of free dvars this might be very well the last ACE version, except ofcourse for bugfixes…..dont expect any new features (if at all) without the possibility to loose another. That and the fact that using other peoples work isn’t really doing it for me makes me “put down the tools” and await something new……perhaps cod5 ? 1.9: Added stance indicator. Added clan voting options. Added bodyfly on explosion. Added headicon for spawnprotection. Added CH (ihtf) gametype Added VIP gametype Re-added 5 levels of nightmode. Added turret overheating. Added nade and headshot kill counter. Added additional point earnings to ctf and ctfb Added gravity dvar, this overrides the stock one, this one will hold the value set even if maps are changed. Removed the static bulletholes due to hud element limit..they now all fade away. Changed zoomscope with more advanced one from AbneyPark...slightly edited by me. Fixed runtime errors occurring with C4. Fixed nightmod roundbug where nightmod got disabled after a new round started. Fixed firstblood, now does not show if a player switched sides. The configuration files (.cfg files) except the codserver.cfg are now located in their own directory called "configs" (makes your fs_game folder look cleaner). This "configs" directory goes into your mods/fs_game folder. Do NOT place them outside this directory... Redid a heap of scripts to save dvar’s , this took the most of my free time...basically making room for more (new) features. This does mean you need to redo ALL the configuration files from scratch...sorry but can not be helped. Prolly a few I forgot. 1.8d: No such luck, another update was needed to address possible crash / non starting issues of the mod due to G_FindConfigstringIndex: overflow errors. (Hopefully) fixed G_FindConfigstringIndex errors that could crash the server or made it even not possible to start it up, in order to do this I had to re-arrange a lot of (precached) localized string messages. Fixed autoassign problem where one while spectating was counted as a player who had chosen a team and hence could lead to uneven teams without autobalancing. Also a couple of new features included (really wanted to save those for the 1.9 release...but ok...just cant hold them back coz of this bugfix release): Added dvar to completely turn of the forced maxrate and com_maxfps for players settings. Added 10 dvars to the unknown soldier handling, you can now enter up to 10 “bad”names, when a bad name is connected to the server it will force them to change it. Added prone/jump shoot delay monitor, although I thought having the jumphight dvar would be enough this feature was requested very frequently. Added a dvar to the sab and sd gametypes that controls if you want to show the briefcase when planting or defusing the bomb (obstruction of view issues). Added bulletholes on hud when hit to the head, off or stay till respawn or fading after 5 seconds. Added sound to the bash(knife)kill streak messages (optional). Changed nightmod, you now can add any map you have to the nightmod..no longer required to script them in. Changed “choose next selection” from the mapvote feature, its now optional ..if enabled it shows 6 maps..and an option to vote for another array of 6 maps, if disabled the mapvote shows 7 mapvote options. 1.8c: Probably and hopefully the last bugfix release before i go on with my TODO list of features i want to include for next releases: Endgame mapvoting now should rotate to the correct voted map if playerbased rotations are enabled. Enhanced endgame mapvoting, last option now shows option to vote for 6 other maps…if voted for then it will show an array of 6 new maps on which you can vote, so in essence you can now vote on 12 maps. Option to disallow (up to the last 5) previously maps played to be shown in the endgame mapvote. If you have endgame mapvoting enabled and “show next map/gametype message” enabled the message will show that you have endgame mapvoting enabled on your server. Note that the normal message will still display the wrong map if playerbased rotations is enabled without the endgame mapvoting..this is till a work in progress. Added enhanced redirect: you can now set several redirect locations for downloading custom maps and mods, for example they will download map1 from redirect location number 2 and map2 from redirect location number 5. Read the config file for other options and settings you can do with this enhanced system. Added ability to force “rate” on a player. Added ability to force “com_maxfps” on a player. Changed and enhanced teambalance a bit: its now also possible to.. when teambalance gets active to switch the player with the highest score to the other team instead of the last player that joined. In all honesty..i don’t think this is a fair option to use….for that particular player…but it was requested a few times. Code cleanups and replaced some in-script messages to localized strings. Updated localized strings for the French and Russian versions. 1.8b Bugfix release mainly: hopefully fixed minimap disappearing issue hopefully fixed nade loadout on spawn fixed xpbar, holdbreathhint, cursorhints on/off issues.....now works as should compassping now dvar controllable..nomore 2 mod.ff files needed to choose from added friendlynames on/of added bashkill count added playerbased maprotation (also works with mapvoting) added some message lines on bodysearch if no wep or health is found (20 of them ..you can create them yourself in the cfg files) added botfreeze (testing purposes) bots can no longer vote in endgame mapvote extended the endgame mapvoting from 5 to 7 maps renamed and rearranged some dvars...should make more sense now 1.8: Maintenance / “get on the same level” release: Fixed crash bug on DM and possible other gametypes involving mapending/notify messages on some maps. Fixed missing laserbeam on first spawn in nightmode. Fixed scoreboard settable timer. Fixed a bug that could spam error messages when shot by helicopter. Fixed CTF “bug” that spammed error messages when flag was recaptured. Fixed 2 .cfg settings, had several wrong dvars there for map voting and painsound. Fixed several more lill issues ..but ill be d.. if i remember them all. Changed the arena file in the mod.ff, i had entered several maps from my own server not realising that others might not run those…which had a result that the callvote menu could show maps the server even didn’t have…doh me. Added mp_matroska, mp_sharqi day/night and mp_backlot_2 to the nightmod. Added 6 level zoomscope feature, changing zoom distance by pressing melee key Added dvar to turn on or off the hold breath hint for snipers. Added dvar to turn on or off the cursorhints, such as grenade throwback and press key to plant bomb. Added closekill punishments for snipers. Added dvar to disable or enable the laserbeams on claymores. Added anti nade spam feature. Added anti explosives (C4, claymores) spam feature (only works in ace fullmetal 1). Added dvar to switch on or off the XP progress bar. Added a free spectate dvar..now you can also go up and down when you are in spectate mode (pre cod4 style). Added random bomb detonation dvar, if enabled the bomb explodes at a random time between 2 set values. Added a serverside iwd containing up to now 23 mapfixes for the red beams, thanks to Tally, L0J!K and myself for providing these fixes. 1.7: Added mp_offices_v3, mp_pk_harbor and mp_qmx_matmata to CTF, CTFB and HTF Added dvar to enable/disable the xp hud score points (+5 etc) Added persistent ranking , this can be chosen in 2 options: Option 1: set ace_fullmetal "0" Option 2: set ace_fullmetal "1" Option 1: gives persistent ranking with custom weapon classes, as you rank up you will earn weapons and perks that will be unlocked when achieved a certain rank you will be able to make a custom class. Its just like on a unmodded server or socalled "ranked" server..except you have all other mod features. Option 2: gives persistent ranking WITHOUT weapon classes (YET) but you will have all weapons available to you from the start. You rank up without the need to unlock weapons and perks coz you already have all of them. The 2 modes are interchangeable, meaning if you switch from mode 1 to 2 or vice versa the rank you have is the same on both modes. Ranks you earned will be the same on EVERY ACE 1.7 server and onwards IF the servers use the same name for their fs_game folder. Once the fs_game folder name is changed or different on another server you will start from rank 1 again on that server Oldschool is available if you set the dvar set ace_fullmetal "0" Fixed HTF , didn’t start up due to me forgetting to add a code line. Fixed double tickertap messages in for wmd 1.5rev/1.6 Additional upgrades/fixes: Got rid of the XP bar since its pointless if were nor ranking up on modded servers Added missing htf gametype settings in gametypes.cfg Custom maps are now not forced to nightmode anymore Fixed soundalias error spam in console for mp_crash_snow Added dvar to enable/disable the bodysearch hint icon Added dvar to set the body search time Added menu button to add the server your playing on to your favourites Added custom map mp_subway to the modstrings and nightmod Added custom map mp_subway to the ambientfx controls Custom map mp_subway is now compatible with ctf,ctfb and htf Added endgame 5 mapvoting system 1.5: Added custom gametypes CTF, CTFB and HTF Added body search Added antilag dvar Added dvar to let claymores stay after death Added dvar to enable/disable claymore friend icon 1.4b: Replaced black box medikit with a much beter one thanks to Tally Fixed spawnprotection timer element position Fixed nightmode on mp_farm (was always on regardless day or night setting if nightmod was turned on) Fixed several fps 25/30 issues such as dropping bombs not showing, teamkill,tickertaps, spawndelay and more Added ambient fx control Added dvar to disable spawnprotect messages Added dvar to use a preset amount of kills instead of killings streak for WMD Added dvar to globally disable clan txt logo Added dvar to disbale mod-info (txt logo fades)..this will disable my info but still shows your clantxt Added clanlogo hud image Added pain and death sounds Added extended obits, 8 choises totall (car explosion, helicopter deaths will not show if option 5 to 8 is used) - killspree messages and sounds included (5-8) Several script cleanups 1.4: Added tickertap system to a buch of custom messages Added custom maprotation Added rotate map if empty server system Added unknow soldier/ unnamed player handling Added name checker Added nade drop Added uav, airstrike, chopper killstreak control Added Zeroy's Nightmod Added bodysink (stay, delete, sink) Added option to show some by stock disabled messages in Hardcore mode Added dvar to delete the dropped healthpacks after a set time Changed custom hudelements in harcoremode (position) Fixed display of some custom hudelements while in menu (didnt go away) Fixed display of some custom hudelements when changing resolution Minor tweaks and cleanups 1.3b: Redone server messages system - Not limited to 10 messages anymore - Option to show next map and gametype as a first message - Option to control te speed between 2 messages (helpfull for long messages you can cut them off and set them as a next message but will be shown imediatly after the first half..or any time specified) this is seperate from the general delay between messages. Added admin punishment system (more options to this will be added) Fixed first welcome message....it now shows the players name correctly after the first message Added music_enable dvar (the stock scr_enable_music one didnt seem to work outside hardcore) - This will disable/enable joining, ending, victory, defeat, suspence music Added obituary dvar to disable/enable stock obituaries (stock one didnt seem to do anything) Added claymore dvar (you can now also set if it triggers on the team/player that placed it) idea by myk_toni 1.3: Kick Player menu disabled, admins can do this always manually, you can contact me if you do want this feature enabled..ill do one special for you :) Added drop wep on lower arm/hand hit Added trip on lower leg/foot hit Added option to expand endmap scoreboard visibility time Added Firstblood announcements Added Headshot announcement (sounds only) snipers get a diff sound on headshot. Added clan txt logo Added anti camping Added medi kit drop/pickup (lacking good models tho..medikit is black box) Changed compassping_enemyfiring, a compassblip when an enemy is firing is no longer shown Various little feature upgrades Additional 1.2 updates: Redone spawnprotection Added ability to disable showing who carries the bomb in SAB Fixed crash when using healthregen, forgot to change a dvarname Added ability for linux server to see who is connecting and/or leaving (islinuxserver 0/1) Added messages which team the player joined 1.2: Added bleeddelay override Added possibility to selfheal or teammates only (or none) Added option to show injured players on compass Added option to disable (self)healing for x seconds when hitting a teammate Added option to give a scorepoint to a player and/or team for healing a teammate Added/updated several firstaid related messages 1.1: Added bostscript for testing purposes Added Firstaidsystem, this replaces the 1 time selfheal Added playerbleeding, players bleed a preset amount or bleed out (death) Added option to use sv_fps 20, 25, 30 Added weapon damage modifiers Added option to disable red crosshairs (remain white now) Healthregen update Option to disable teambalance msgs 1.0: Initial release You can get it ZIP FILE HERE WINDOWS INSTALLER HERE ..enjoy [ Edited Wed Oct 01 2008, 01:53PM ] | ||
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| Ozog |
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![]() Registered Member #733 Posts: 7 | When i click on the green here it says im downloading 1.2 not 1.3 | ||
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| CoDEmanX |
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![]() Registered Member #68 Posts: 299 | ACE Mod v1.3: > Download < ![]() -=][ If it bores we can mod it ][=- | ||
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| rosend511 |
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![]() Registered Member #351 Posts: 26 | srry if this sounds stupid,but what is the point of this mod? the tn mod's points is its night time. Now whats this mods point? | ||
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| Marc |
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![]() Registered Member #65 Posts: 21 | Ozog wrote ... When i click on the green here it says im downloading 1.2 not 1.3 sorry, link fixed rosend511 wrote ... srry if this sounds stupid,but what is the point of this mod? the tn mod's points is its night time. Now whats this mods point? seems your not used at using mods.....all the mods features dont exist in the stock cod4 game and with the mod...they do....extra features..an/or stock game features you couldnt control by default are now controllable......thats the point. [ Edited Sat Dec 29 2007, 06:41AM ] | ||
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| rosend511 |
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![]() Registered Member #351 Posts: 26 | lol i get that but doesnt the night mod have all the stuff above + night? | ||
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| zeroy |
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![]() Registered Member #183 Posts: 21 | I wish i had all that stuff in my mod :p -- Great job Marc :) - btw email me if you want to add the nightmode/lasers to the Ace mod i will be happy to share my code ~~ZeRoY~~ Tactical Night Mod Home | ||
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| syfer016 |
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![]() Registered Member #196 Posts: 7 | how do u convert .ff? do u have linker_pc.exe? :D | ||
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| zeroy |
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![]() Registered Member #183 Posts: 21 | Mod Tools beta-testers have offered compiling of mod if you ask nicely :) ~~ZeRoY~~ Tactical Night Mod Home | ||
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| syfer016 |
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![]() Registered Member #196 Posts: 7 | haha thanks for the tips :) | ||
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